Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). + Lv. 2 Damage +5% + Lv. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Archer Takes down the enemy from a long range with their extensive attack range. I used Lulu against the team mentioned above and it wasn't that hard. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. You may find this ragtag band useful for a few reasons. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. Imesety Skills. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Crit. 3 Harmful Effect Rate +10% + Lv. So the perfect setup would be an attack artifact with. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. You can repeat the same process again with Purple Hero Runes. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. 2 Damage +10% + Lv. (Reusable in 4 turns) + Lv. His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. 27+36=63. Increases the Critical Rate of ally monsters with Wind attribute by 23%. Crit. 3 Damage +10% + Lv. Damage skillups are additive, so in case your skill says. + Damage +5%. Damage Resistance. Certain attacks have mixed scaling. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. All relevant stats need to be filled in in the spreadsheet. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). Maybe there's a different value that is correct. 2 - Have immunity/cleanse. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 2023-01-27. But also Pensal (1# ranking) took atk% over crit. One of the best mons out there. Inflicts continuous damage for two turns if you get a Critical Hit. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10. (Reusable in 5 turns). Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. 2 Damage +10% + Lv. 3 Damage +10% + Lv. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. bomban • 8 yr. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Archer Takes down the enemy from a long range with their extensive attack range. So first lets fix: CR = 100% -> Every attack will be critical. Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. The damage increases by 20% for each harmful effect on the enemy. Max roll crit dmg is 7. [Automatic Effect]. If you want constant attack, pick a random number and make it the attack. Moreover. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Icaru provides a team up skill that allows the team to gang up on an enemy. Rate Crit. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. . If you do a 10k hit with attk attk attk and it crits, it'll do 15k. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Fire Monsters ; Water Monsters. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. (Reusuable in 4 turn(s)) Lv. [Automatic Effect] Damage +5%. Summoners War: Sky Arena Wiki Monsters Element. I used to run with 2. 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Exact values vary based on type of Lushen. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. 5-3% for most cases and it lines up with my experiences. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. + Lv. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. PS: Multipliers were datamined but real damage seems. Multiplier: 3. then having 3 skillups into that skill means s = 0. ago. This attack won't land as Glancing Hits. For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. 2 Damage +10% + Lv. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. (Reusable in 5 turns) + Lv. Fire Monsters; Water Monsters. Attacks the enemy with razor-sharp claws. Attacks the enemy with a powerful lightning. The damage is inversely proportional to the number of targets hit. (Reusable in 4 turns). However, Monsters' max. 2 Damage +5% + Lv. • 8 yr. End Game. Despair. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. That's 1. 2 Damage +5% + Lv. Crit. Note here: Speed matters too so more speed = more DPS. (Reusable in 4 turns). 2 Recovery +5%. A low-crit Feng Yan will, for example, delete Camillas really easy, while a crit will make her cleanse the DEF break. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. The only big issue is when you use atk lead, but it. But also Pensal (1# ranking) took atk% over crit. (Reusable in 4 turns) + Lv. 4 Damage +10%. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. 2 Damage +5% + Lv. Fire Monsters; Water Monsters. The first team for GB7 is: (1) Belladeon – Light Inugami. (Reusable in 3 turns). 4 Damage +15% + Lv. 4 Harmful Effect Rate +5%. 5 Cooltime Turn -1The DMG stat should honestly just be ATK + (ATK * CR * CD) but his equation doesn't work like this (or some % of it) at all. (Reusable in 5 turns). Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4:. (Reusable in 3 turns). Well his skills do have multipliers that will be affected by crit damage. 43 rolls of max roll of crit dmg to get to slot 4. Archer Takes down the enemy from a long range with their extensive attack range. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. The [Hidden Aim] pose disables after you attack on your turn. Increase the Attack Power of ally monsters in Guild Content by 44%. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. I am going to build a Ahman but can only get him to 60% crit. Except his 2nd skill does 15% of his max HP as damage. Res leader skills. 4 Damage +10% + Lv. His first skill possesses a multiplier of 430%. 5 Cooltime Turn -1Attacks all enemies 3 times to Stun them for 1 turn with a 30% chance with each attack. Placing bombs ignores glancing and elemental advantage/disadvantage. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. Deals great damage to a single target or applies harmful effects to reduce its battle ability. The optimizer will include these stats into its calculations and suggest the most suitable builds. e 75 damage consistently vs 50 damage one turn then no. (Reusable in 5 turns) + Lv. Neal – 20% res. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. attack, crit dmg, attack or you can try speed, crit dmg, attack. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 2 Damage +10% + Lv. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. + Lv. I'm not sure if he somehow takes skillups into account averaging out damage or what. 7* {ATK} Show Skill Ups. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). 4 Damage +10% + Lv. To determine the base damage of his first skill, one need only multiply the two numbers together. 3 Damage +10% + Lv. 1k attack and 160 crit damage so if you can aim around thereSummoners War: Sky Arena Wiki Monsters Element. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. Still a work in progress farming a few more efficient Determination sets. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. (Reusable in 4 turns) + Lv. Rate Crit. Shun Skills. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. The Orbia stats. Damage is base (base damage+modifiers)*crit modifier. 6 Cooltime Turn -1 Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Unfortunately Miles just has low multipliers. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. 3 Damage +10% + Lv. r/summonerswar • 22 days ago. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Looking for mainly off of the monsters hp, not off enemy hp. 2 Damage +5% + Lv. (Reusable in 3 turns). in purely damage taor does quite a bit. 3 Damage +5% + Lv. (Reus + Lv. Among all slots, only. Base on my understanding, crit damage deals a lot more damage. 5* {ATK}) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. 58% crit rate. So with base+3* crit rune. Endure. 5 (ignoring defense) The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. 5 Harmful Effect Rate +15% + Lv. + Lv. She is really good in Necropolis Dungeon because her first skill is a 3-hit skill and her third skill hits 5 times. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. . Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. (Reusable in 3 turns). Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. RYU Skills. Just pulled Miles and was pleasantly surprised at how he performs. If a current artifact has both of these subs, combine their values. + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. lvl 15 crit dmg slot 4 is 80%. 3 Damage +10% + Lv. (Reusable in 5 turns). Rate Crit. 2 Damage +5% + Lv. 5 Damage +10%. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. Stats. Dark Warbear, for example, has Atk + HP. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. + Lv. Camilla Skills. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Summoners War: Sky Arena Wiki Monsters Element. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. 3 = 30% . + Lv. Lv. More effects will be granted as the sum of the numbers increases. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. S1 Def. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. (Reusable in 4 turns). ToA. passive to proc more often but not after eachother. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. 3 Cooltime Turn -1 + Lv. Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. [Automatic Effect] (Reusable in 4 turns). The damage received by x element is applied during damage calculations. + Lv. 3 Harmful Effect Rate +5%. Fire Monsters; Water Monsters; Wind Monsters. Lightning Strike. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. /25att. Rate Crit. 4 Harmful Effect Rate +10%. Try to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. +1600 att, +225% critdmg, 70 crit rate. ) and let the 2/4/6's fall as they will _^. Kroa’s abilities, such as attack speed up, precision up, and crit rate up, make it a formidable monster on the battlefield. Anavel Skills. 4 Damage +10% + Lv. 2 Damage +5% + Lv. 2 Cooltime Turn -1. Each one can apply a dot if it lands as a critical hit. Summons a teddy bear to attack the enemy. 2k hp for all those stats is worth it. There are 5 elements that your monsters can belong to. 2 Damage +10% + Lv. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). Moria Skills. This attack decreases the enemy's Defense for 2 turns with a 50% chance. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 3 Damage +10%. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. 3 Damage +5%. Attacks the enemy to stun for 1 turn with a 30% chance. (Reusable in 4 turns) + Lv. Crit. + Damage +10% + Cooltime Turn -1. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. e Mo Long s3, Daphnis s3. 4 Damage +10% + Lv. Crit. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. 5 Cooltime Turn -1 + Lv. Camilla Skills. Sieq (Fire Hellhound - You got a few. 5 Cooltime Turn -1 Defense is better. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. (Reusable in 4 turns) + Lv. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. . Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. (Reusable in 4 turns) Multiplier: {ATK}* ( {SPD} + 30)/150 x3. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. Increased crit rate is good for nukers like Katariina or Lushen and. Trevor Skills. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. 4 Damage +10% + Lv. (Reusable in 5 turns) Strikes an enemy with thunder. Crit. Nidhugg. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. • • Edited. 2 Damage +10% + Lv. Archer Takes down the enemy from a long range with their extensive attack range. Among the Summoners War:. 3 Damage +10% + Lv. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Multiplier: 5. Arena Defense. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. 3 Harmful Effect Rate +10% + Lv. Multiplier: 3. Farming. Teams up with two other allies to attack an enemy. Increases the Critical Rate of ally monsters with Fire attribute by 23%. Galleon Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. As a general rule, players supposed aim for runes with higher. It was made by some guy named Natawut Chuenpimolchankit from the Summoners War: International Gamers Group. He is really good for. It is also important to consider the quality of runes, which are typed into Normalized, Magic, Rare, Victor, and Legend. 67 max crit rate rolls to get to slot 4. Atk damage is good for just basic ones that don't rely on crits. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Damage +10%. and his first. Miles (water surfer) uses. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. Exowneon. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. 4 Damage +10% + Lv. 3 Harmful Effect Rate +5% + Lv. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. This monster scales purely off attack. Decreases the Attack Bar by 25% each if the target is under inability effect. Attack! Heal! (9. ago. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage.